TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6789 chars)
Updated plan: 1. First settlement at node 13 for strong Ore, Brick, and Wheat production
2. Second settlement will target Wood and Sheep resources
3. Focus on road building and expansion toward ports
4. Prioritize city upgrades (Ore+Wheat) and development cards once basic infrastructure is in place
LLM chose action 13: Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. First settlement at node 13 for strong Ore, Brick, and Wheat production
2. Second settlement will target Wood and Sheep resources
3. Focus on road building and expansion toward ports
4. Prioritize city upgrades (Ore+Wheat) and development cards once basic infrastructure is in place
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])

ROADS:

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2921 chars)
Updated plan: 1. Build first road toward the Ore port (edge 13-34)
2. For second settlement, target Wood and Sheep production (possibly nodes 7-9 area)
3. Continue expanding toward valuable resources and ports
4. Prioritize city upgrades once I have reliable Ore and Wheat production
LLM chose action 2: Build a road at edge (13, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build first road toward the Ore port (edge 13-34)
2. For second settlement, target Wood and Sheep production (possibly nodes 7-9 area)
3. Continue expanding toward valuable resources and ports
4. Prioritize city upgrades once I have reliable Ore and Wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13)
- 🔴 RED: (16, 21), (21, 16), (14, 15), (15, 14)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-42):

Game state prepared for LLM (length: 6556 chars)
Updated plan: 1. Build second settlement at node 8 for Wood (9), Sheep (4), and Brick (6) production
2. Expand toward the Wood port at nodes 25-26
3. Focus on getting cities as soon as possible with my Ore and Wheat production
4. Aim for development cards with my balanced resource production
LLM chose action 6: Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Build second settlement at node 8 for Wood (9), Sheep (4), and Brick (6) production
2. Expand toward the Wood port at nodes 25-26
3. Focus on getting cities as soon as possible with my Ore and Wheat production
4. Aim for development cards with my balanced resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13)
- 🔴 RED: (16, 21), (21, 16), (14, 15), (15, 14)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3182 chars)
Updated plan: 1. Continue building roads toward the Wood port (nodes 25-26)
2. Place a settlement at the Wood port when possible
3. Focus on city upgrades using my Ore and Wheat production
4. Consider development cards with my balanced resource production
LLM chose action 2: Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 2 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward the Wood port (nodes 25-26)
2. Place a settlement at the Wood port when possible
3. Focus on city upgrades using my Ore and Wheat production
4. Consider development cards with my balanced resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7)
- 🔴 RED: (16, 21), (21, 16), (14, 15), (15, 14)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3515 chars)
Updated plan: 1. Build road to node 27, then to node 26 (adjacent to Wood port)
2. Place a settlement at the Wood port node 26 when resources available
3. Focus on city upgrades using my Ore and Wheat production
4. Consider development cards with my balanced resource production
LLM chose action 2: Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 10 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to node 27, then to node 26 (adjacent to Wood port)
2. Place a settlement at the Wood port node 26 when resources available
3. Focus on city upgrades using my Ore and Wheat production
4. Consider development cards with my balanced resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3104 chars)
Updated plan: 1. Buy a development card this turn for potential VP/Knight
2. Continue road building toward wood port node 26 when resources available
3. Place settlement at wood port node 26
4. Focus on city upgrades using Ore and Wheat production
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 12 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card this turn for potential VP/Knight
2. Continue road building toward wood port node 26 when resources available
3. Place settlement at wood port node 26
4. Focus on city upgrades using Ore and Wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3053 chars)
Updated plan: 1. Roll and collect resources to build toward wood port node 26
2. Focus on extending my road toward the wood port for future settlement
3. Buy development cards when I have Ore, Wheat, and Sheep
4. Aim to get the robber off my Ore hex at next opportunity
5. Build settlement at wood port node 26 when possible
LLM chose action 1: Roll the dice
TURN 12 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll and collect resources to build toward wood port node 26
2. Focus on extending my road toward the wood port for future settlement
3. Buy development cards when I have Ore, Wheat, and Sheep
4. Aim to get the robber off my Ore hex at next opportunity
5. Build settlement at wood port node 26 when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3134 chars)
Updated plan: 1. Play Knight card to move robber off my Ore hex and onto opponent's productive hex
2. Continue collecting resources to build toward wood port node 26
3. Focus on extending my road toward the wood port for future settlement
4. Buy development cards when I have Ore, Wheat, and Sheep
5. Build settlement at wood port node 26 when possible
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 12 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move robber off my Ore hex and onto opponent's productive hex
2. Continue collecting resources to build toward wood port node 26
3. Focus on extending my road toward the wood port for future settlement
4. Buy development cards when I have Ore, Wheat, and Sheep
5. Build settlement at wood port node 26 when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3809 chars)
Updated plan: 1. Move robber to Wood 8 hex to block RED's most productive resource
2. Continue collecting resources to build toward wood port node 26
3. Focus on extending my road toward the wood port for future settlement
4. Buy development cards when I have Ore, Wheat, and Sheep
5. Build settlement at wood port node 26 when possible
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 14 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to Wood 8 hex to block RED's most productive resource
2. Continue collecting resources to build toward wood port node 26
3. Focus on extending my road toward the wood port for future settlement
4. Buy development cards when I have Ore, Wheat, and Sheep
5. Build settlement at wood port node 26 when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3697 chars)
Updated plan: 1. Build road at edge (26, 27) to connect to the Wood port node
2. Collect resources (especially Wood, Brick, Sheep, and Wheat) for settlement at Wood port node 26
3. Build settlement at Wood port node 26 when possible
4. Use the Wood port to efficiently trade excess Wood production
5. Continue to build toward other ports or resource-rich areas
6. Buy development cards when I have Ore, Wheat, and Sheep
LLM chose action 2: Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 20 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (26, 27) to connect to the Wood port node
2. Collect resources (especially Wood, Brick, Sheep, and Wheat) for settlement at Wood port node 26
3. Build settlement at Wood port node 26 when possible
4. Use the Wood port to efficiently trade excess Wood production
5. Continue to build toward other ports or resource-rich areas
6. Buy development cards when I have Ore, Wheat, and Sheep
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3944 chars)
Updated plan: 1. Block RED's key resources with robber moves
2. Continue with the road to the Wood port (edge 26, 27) - already done
3. Build settlement at Wood port node 26 when possible
4. Use the Wood port to efficiently trade excess Wood
5. Buy development cards when I have the resources
6. Work toward building cities to gain more VPs efficiently
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's key resources with robber moves
2. Continue with the road to the Wood port (edge 26, 27) - already done
3. Build settlement at Wood port node 26 when possible
4. Use the Wood port to efficiently trade excess Wood
5. Buy development cards when I have the resources
6. Work toward building cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3264 chars)
Updated plan: 1. Buy development cards when I have the resources to gain potential VPs and Knights
2. Use Knights to move the robber off my hexes and target RED's resources
3. Continue with the road to the Wood port (need to build to node 26)
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Work toward building cities to gain more VPs efficiently
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 28 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy development cards when I have the resources to gain potential VPs and Knights
2. Use Knights to move the robber off my hexes and target RED's resources
3. Continue with the road to the Wood port (need to build to node 26)
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Work toward building cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3938 chars)
Updated plan: 1. Buy development cards when I have the resources to gain potential VPs and Knights
2. Use Knights to move the robber off my hexes and target RED's resources, especially high-probability hexes feeding RED's city
3. Continue with the road to the Wood port (need to build to node 26)
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Work toward building cities to gain more VPs efficiently
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 34 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy development cards when I have the resources to gain potential VPs and Knights
2. Use Knights to move the robber off my hexes and target RED's resources, especially high-probability hexes feeding RED's city
3. Continue with the road to the Wood port (need to build to node 26)
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Work toward building cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 3 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3983 chars)
Updated plan: 1. Use Knights to move robber to target RED's resources, especially high-probability hexes feeding their city
2. Buy development cards when I have the resources to gain potential VPs and Knights
3. Continue with the road to the Wood port (need to build to node 26)
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Work toward building cities to gain more VPs efficiently
LLM chose action 4: Move robber to (0, 1, -1) and steal from RED
TURN 34 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use Knights to move robber to target RED's resources, especially high-probability hexes feeding their city
2. Buy development cards when I have the resources to gain potential VPs and Knights
3. Continue with the road to the Wood port (need to build to node 26)
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Work toward building cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 3 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3370 chars)
Updated plan: 1. Continue buying development cards to gain Knights and potential VPs
2. Work toward Largest Army (need 2 more Knights)
3. Complete the road to Wood port at node 26 when I get Wood
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Build cities to gain more VPs efficiently
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue buying development cards to gain Knights and potential VPs
2. Work toward Largest Army (need 2 more Knights)
3. Complete the road to Wood port at node 26 when I get Wood
4. Build settlement at Wood port node 26 when possible
5. Use the Wood port to efficiently trade excess Wood
6. Build cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 MONOPOLY, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  Roll:
    [5] Roll the dice

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3514 chars)
Updated plan: 1. Roll dice to collect resources
2. Build road toward Wood port at node 26 when I get Wood
3. Play Monopoly card strategically when Red likely has resources I need
4. Continue buying development cards to gain Knights and potential VPs
5. Work toward Largest Army (need 2 more Knights)
6. Build settlement at Wood port node 26 when possible
7. Use the Wood port to efficiently trade excess Wood
8. Build cities to gain more VPs efficiently
LLM chose action 5: Roll the dice
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect resources
2. Build road toward Wood port at node 26 when I get Wood
3. Play Monopoly card strategically when Red likely has resources I need
4. Continue buying development cards to gain Knights and potential VPs
5. Work toward Largest Army (need 2 more Knights)
6. Build settlement at Wood port node 26 when possible
7. Use the Wood port to efficiently trade excess Wood
8. Build cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 MONOPOLY, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  End Turn:
    [5] End your turn

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3622 chars)
Updated plan: 1. Play Monopoly card for WOOD to hopefully get resources for road building
2. Build road toward Wood port at node 26 when I get sufficient Wood and Brick
3. Continue buying development cards when possible to gain Knights and potential VPs
4. Work toward Largest Army (need 2 more Knights)
5. Build settlement at Wood port node 26 when possible
6. Use the Wood port to efficiently trade excess Wood
7. Build cities to gain more VPs efficiently
LLM chose action 0: Play Monopoly card - Take all WOOD from other players
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Play Monopoly card for WOOD to hopefully get resources for road building
2. Build road toward Wood port at node 26 when I get sufficient Wood and Brick
3. Continue buying development cards when possible to gain Knights and potential VPs
4. Work toward Largest Army (need 2 more Knights)
5. Build settlement at Wood port node 26 when possible
6. Use the Wood port to efficiently trade excess Wood
7. Build cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: (13, 34), (34, 13), (7, 8), (8, 7), (8, 27), (27, 8), (26, 27), (27, 26)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3890 chars)
Updated plan: 1. Build road to Wood port at node 26 (edge 25-26)
2. Save resources for settlement at Wood port node 26
3. Use Wood port to efficiently trade excess Wood
4. Continue buying development cards for Knights and potential VPs
5. Work toward Largest Army (need 2 more Knights)
6. Build cities to gain more VPs efficiently
LLM chose action 9: Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 42 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road to Wood port at node 26 (edge 25-26)
2. Save resources for settlement at Wood port node 26
3. Use Wood port to efficiently trade excess Wood
4. Continue buying development cards for Knights and potential VPs
5. Work toward Largest Army (need 2 more Knights)
6. Build cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 0, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2) 🔍              🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3824 chars)
Updated plan: 1. Block Red's Wood production with robber
2. Build road to Wood port at node 26 (edge 25-26)
3. Save resources for settlement at Wood port node 26
4. Use Wood port to efficiently trade excess Wood
5. Continue buying development cards for Knights and VPs
6. Work toward Largest Army (need 2 more Knights)
7. Build cities to gain more VPs efficiently
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block Red's Wood production with robber
2. Build road to Wood port at node 26 (edge 25-26)
3. Save resources for settlement at Wood port node 26
4. Use Wood port to efficiently trade excess Wood
5. Continue buying development cards for Knights and VPs
6. Work toward Largest Army (need 2 more Knights)
7. Build cities to gain more VPs efficiently
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 4 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE
    [2] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [3] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [4] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3362 chars)
Updated plan: 1. Trade 4 SHEEP for 1 WOOD this turn
2. Build road toward Wood port next turn
3. Continue collecting resources for settlement at node 26
4. Use Wood port to efficiently trade excess Wood once established
5. Buy development cards for Knights and VPs when possible
6. Work toward Largest Army (need 2 more Knights)
7. Build cities as resources allow
LLM chose action 4: Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 SHEEP for 1 WOOD this turn
2. Build road toward Wood port next turn
3. Continue collecting resources for settlement at node 26
4. Use Wood port to efficiently trade excess Wood once established
5. Buy development cards for Knights and VPs when possible
6. Work toward Largest Army (need 2 more Knights)
7. Build cities as resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3741 chars)
Updated plan: 1. Build road toward Wood port (edge 24, 25) this turn
2. Continue collecting resources for settlement at node 26 (at the Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards for Knights and VPs when possible
5. Work toward Largest Army (need 2 more Knights)
6. Build cities as resources allow
7. Aim for longest road if opportunity arises
LLM chose action 6: Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 50 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward Wood port (edge 24, 25) this turn
2. Continue collecting resources for settlement at node 26 (at the Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards for Knights and VPs when possible
5. Work toward Largest Army (need 2 more Knights)
6. Build cities as resources allow
7. Aim for longest road if opportunity arises
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 22 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3293 chars)
Updated plan: 1. Buy development card this turn
2. Continue collecting resources for road building toward Wood port (edge 24, 25)
3. Build settlement at node 26 (at the Wood port)
4. Use Wood port to efficiently trade excess Wood once established
5. Continue working toward Largest Army (need 1-2 more Knights depending on this draw)
6. Build cities as resources allow
7. Aim for longest road if opportunity arises
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn
2. Continue collecting resources for road building toward Wood port (edge 24, 25)
3. Build settlement at node 26 (at the Wood port)
4. Use Wood port to efficiently trade excess Wood once established
5. Continue working toward Largest Army (need 1-2 more Knights depending on this draw)
6. Build cities as resources allow
7. Aim for longest road if opportunity arises
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [2] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3421 chars)
Updated plan: 1. Trade 4 brick for 1 sheep this turn
2. Buy development card this turn (if action succeeds)
3. Continue collecting resources for road building toward Wood port (edge 24, 25)
4. Build settlement at node 26 (at the Wood port)
5. Use Wood port to efficiently trade excess Wood once established
6. Continue working toward Largest Army (need 1-2 more Knights depending on this draw)
7. Build cities as resources allow
8. Aim for longest road if opportunity arises
LLM chose action 1: Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 brick for 1 sheep this turn
2. Buy development card this turn (if action succeeds)
3. Continue collecting resources for road building toward Wood port (edge 24, 25)
4. Build settlement at node 26 (at the Wood port)
5. Use Wood port to efficiently trade excess Wood once established
6. Continue working toward Largest Army (need 1-2 more Knights depending on this draw)
7. Build cities as resources allow
8. Aim for longest road if opportunity arises
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3354 chars)
Updated plan: 1. Buy development card this turn
2. Continue collecting resources for road building toward Wood port (edge 24, 25)
3. Build settlement at node 26 (at the Wood port)
4. Use Wood port to efficiently trade excess Wood once established
5. Continue working toward Largest Army (need 1-2 more Knights depending on this draw)
6. Build cities as resources allow
7. Aim for longest road if opportunity arises
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn
2. Continue collecting resources for road building toward Wood port (edge 24, 25)
3. Build settlement at node 26 (at the Wood port)
4. Use Wood port to efficiently trade excess Wood once established
5. Continue working toward Largest Army (need 1-2 more Knights depending on this draw)
6. Build cities as resources allow
7. Aim for longest road if opportunity arises
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 ROAD_BUILDING, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Road Building:
    [0] Play Road Building card - Build two roads for free

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3293 chars)
Updated plan: 1. Use Road Building card to build toward Wood port (edges 24, 25)
2. Continue collecting resources for a settlement at node 26 (at the Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible to work toward Largest Army
5. Build cities as resources allow at my high-producing settlements
6. Consider working toward longest road if opportunity arises
LLM chose action 0: Play Road Building card - Build two roads for free
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use Road Building card to build toward Wood port (edges 24, 25)
2. Continue collecting resources for a settlement at node 26 (at the Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible to work toward Largest Army
5. Build cities as resources allow at my high-producing settlements
6. Consider working toward longest road if opportunity arises
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 5)

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3784 chars)
Updated plan: 1. Build toward Wood port via edge (24, 53) once I get Wood
2. Continue collecting resources for a settlement at node 26 (Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible to continue working toward Largest Army
5. Build cities at my high-producing settlements (node 13 is priority)
6. Consider working toward longest road in late game
LLM chose action 0: Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build toward Wood port via edge (24, 53) once I get Wood
2. Continue collecting resources for a settlement at node 26 (Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible to continue working toward Largest Army
5. Build cities at my high-producing settlements (node 13 is priority)
6. Consider working toward longest road in late game
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🧱BRICK, 1 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3777 chars)
Updated plan: 1. Wait to collect Wood, then build toward Wood port via edge (24, 53)
2. Continue collecting resources for a settlement at node 26 (Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights to work toward Largest Army)
5. Build cities at my high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
LLM chose action 1: Build a road at edge (52, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Wait to collect Wood, then build toward Wood port via edge (24, 53)
2. Continue collecting resources for a settlement at node 26 (Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights to work toward Largest Army)
5. Build cities at my high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🧱BRICK, 3 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3910 chars)
Updated plan: 1. Wait to collect Wood, then build toward Wood port via edge (24, 53)
2. Continue collecting resources for a settlement at node 26 (Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights to work toward Largest Army)
5. Build cities at my high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
LLM chose action 4: Move robber to (0, 1, -1) and steal from RED
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Wait to collect Wood, then build toward Wood port via edge (24, 53)
2. Continue collecting resources for a settlement at node 26 (Wood port)
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights to work toward Largest Army)
5. Build cities at my high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🧱BRICK, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3430 chars)
Updated plan: 1. Trade for Wood and build a road toward node 26 (Wood port)
2. Continue collecting resources for a settlement at node 26
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights for Largest Army)
5. Build cities at high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
LLM chose action 4: Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for Wood and build a road toward node 26 (Wood port)
2. Continue collecting resources for a settlement at node 26
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights for Largest Army)
5. Build cities at high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 3 🧱BRICK
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3845 chars)
Updated plan: 1. Build a road at edge (7, 24) toward the Wood port
2. Continue collecting resources for a settlement at node 26
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights for Largest Army)
5. Build cities at high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
LLM chose action 10: Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 62 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a road at edge (7, 24) toward the Wood port
2. Continue collecting resources for a settlement at node 26
3. Use Wood port to efficiently trade excess Wood once established
4. Buy development cards when possible (especially Knights for Largest Army)
5. Build cities at high-producing settlements (node 13 is priority)
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 5 🧱BRICK, 1 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [2] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [3] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [4] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3399 chars)
Updated plan: 1. Trade excess BRICK for WOOD this turn
2. Build road toward Wood port (edge 7,24) when I collect one more WOOD
3. Continue toward settlement at node 26
4. Use Wood port (2:1) to efficiently trade once established
5. Save resources for development cards and city upgrades
6. Maintain longest road advantage
LLM chose action 3: Trade port: Give 4 🧱BRICK for 1 🌲WOOD
TURN 62 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade excess BRICK for WOOD this turn
2. Build road toward Wood port (edge 7,24) when I collect one more WOOD
3. Continue toward settlement at node 26
4. Use Wood port (2:1) to efficiently trade once established
5. Save resources for development cards and city upgrades
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3737 chars)
Updated plan: 1. Build road at edge (6, 7) this turn
2. Continue building toward Wood port at nodes 25-26
3. Build settlement at node 26 when possible
4. Use Wood port (2:1) for efficient trading
5. Save resources for development cards and city upgrades
6. Maintain longest road advantage
LLM chose action 5: Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (6, 7) this turn
2. Continue building toward Wood port at nodes 25-26
3. Build settlement at node 26 when possible
4. Use Wood port (2:1) for efficient trading
5. Save resources for development cards and city upgrades
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3243 chars)
Updated plan: 1. Buy development card this turn
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Wood port (2:1) for efficient trading
5. Save resources for city upgrades
6. Maintain longest road advantage
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card this turn
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Wood port (2:1) for efficient trading
5. Save resources for city upgrades
6. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3231 chars)
Updated plan: 1. Roll dice to collect more resources
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Knight card when strategically valuable
5. Use Wood port (2:1) for efficient trading
6. Save resources for city upgrades
7. Maintain longest road advantage
LLM chose action 1: Roll the dice
TURN 68 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect more resources
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Knight card when strategically valuable
5. Use Wood port (2:1) for efficient trading
6. Save resources for city upgrades
7. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3287 chars)
Updated plan: 1. Roll dice to collect more resources
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Knight card when strategically valuable (when I need a specific resource or to protect key production)
5. Use Wood port (2:1) for efficient trading
6. Save resources for city upgrades
7. Maintain longest road advantage
8. Convert hidden VP cards at the end for the win
LLM chose action 1: End your turn
TURN 70 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect more resources
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Knight card when strategically valuable (when I need a specific resource or to protect key production)
5. Use Wood port (2:1) for efficient trading
6. Save resources for city upgrades
7. Maintain longest road advantage
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3405 chars)
Updated plan: 1. Roll dice to collect more resources
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Knight card when strategically valuable (when robber blocks my production or RED has many resources)
5. Use Wood port (2:1) for efficient trading when I get there
6. Save resources for city upgrades
7. Maintain longest road advantage
8. Convert hidden VP cards at the end for the win
LLM chose action 1: Roll the dice
TURN 70 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll dice to collect more resources
2. Continue working toward Wood port at nodes 25-26 when resources allow
3. Build settlement at node 26 when possible
4. Use Knight card when strategically valuable (when robber blocks my production or RED has many resources)
5. Use Wood port (2:1) for efficient trading when I get there
6. Save resources for city upgrades
7. Maintain longest road advantage
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Build Road Options:
    [2] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 4085 chars)
Updated plan: 1. Build a road at edge (23, 52) to continue progress toward Wood port
2. Next turn, continue building toward node 26 for a settlement
3. Use Knight card when RED has many resources or when robber blocks my production
4. Save resources for city upgrades when possible
5. Maintain longest road advantage
6. Use Wood port for efficient trading once I establish a settlement there
7. Convert hidden VP cards at the end for the win
LLM chose action 3: Build a road at edge (23, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 70 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a road at edge (23, 52) to continue progress toward Wood port
2. Next turn, continue building toward node 26 for a settlement
3. Use Knight card when RED has many resources or when robber blocks my production
4. Save resources for city upgrades when possible
5. Maintain longest road advantage
6. Use Wood port for efficient trading once I establish a settlement there
7. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 9 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3395 chars)
Updated plan: 1. End turn now to wait for more resources
2. Build a road at edge (23, 52) when I collect wood or another brick
3. Continue building toward node 26 for a settlement near the Wood port
4. Use Knight card when RED accumulates more resources or when robber blocks my production
5. Save resources for city upgrades when possible
6. Maintain longest road advantage
7. Use Wood port for efficient trading once I establish a settlement there
8. Convert hidden VP cards at the end for the win
LLM chose action 1: End your turn
TURN 72 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now to wait for more resources
2. Build a road at edge (23, 52) when I collect wood or another brick
3. Continue building toward node 26 for a settlement near the Wood port
4. Use Knight card when RED accumulates more resources or when robber blocks my production
5. Save resources for city upgrades when possible
6. Maintain longest road advantage
7. Use Wood port for efficient trading once I establish a settlement there
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3460 chars)
Updated plan: 1. Roll for resources now
2. Build a road at edge (23, 52) when I collect wood or another brick
3. Continue building toward node 26 for a settlement near the Wood port
4. Use Knight card when RED accumulates more resources or when robber blocks my production
5. Save resources for city upgrades when possible
6. Maintain longest road advantage
7. Use Wood port for efficient trading once I establish a settlement there
8. Convert hidden VP cards at the end for the win
LLM chose action 1: Roll the dice
TURN 72 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources now
2. Build a road at edge (23, 52) when I collect wood or another brick
3. Continue building toward node 26 for a settlement near the Wood port
4. Use Knight card when RED accumulates more resources or when robber blocks my production
5. Save resources for city upgrades when possible
6. Maintain longest road advantage
7. Use Wood port for efficient trading once I establish a settlement there
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3447 chars)
Updated plan: 1. Roll for resources
2. Build a road at edge (23, 52) when I collect wood or another brick
3. Continue building toward node 26 for a settlement near the Wood port
4. Use Knight card when RED accumulates more resources or when robber blocks my production
5. Save resources for city upgrades when possible (focus on upgrading node 13 first)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once I establish a settlement there
8. Convert hidden VP cards at the end for the win
LLM chose action 1: End your turn
TURN 74 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources
2. Build a road at edge (23, 52) when I collect wood or another brick
3. Continue building toward node 26 for a settlement near the Wood port
4. Use Knight card when RED accumulates more resources or when robber blocks my production
5. Save resources for city upgrades when possible (focus on upgrading node 13 first)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once I establish a settlement there
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🧱BRICK, 1 🐑SHEEP, 4 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3474 chars)
Updated plan: 1. Roll for resources first
2. If I get WOOD, build road at edge (23, 52)
3. If I don't get WOOD, consider playing Knight card to steal WOOD
4. Continue building toward node 26 for a settlement near the Wood port
5. Save resources for city upgrades (need 2 more ORE and 3 WHEAT for city at node 13)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once established
8. Convert hidden VP cards at the end for the win
LLM chose action 1: Roll the dice
TURN 74 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll for resources first
2. If I get WOOD, build road at edge (23, 52)
3. If I don't get WOOD, consider playing Knight card to steal WOOD
4. Continue building toward node 26 for a settlement near the Wood port
5. Save resources for city upgrades (need 2 more ORE and 3 WHEAT for city at node 13)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once established
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

  Buy Development Card:
    [2] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [3] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [5] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [6] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3724 chars)
Updated plan: 1. Play Knight card to move robber and try to steal WOOD
2. If I get WOOD, build road at edge (23, 52) next turn
3. Continue building toward node 26 for a settlement near the Wood port
4. Save resources for city upgrades (need 2 more ORE and 3 WHEAT for city at node 13)
5. Work toward Largest Army bonus (currently 1 Knight played, need 2 more)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once established
8. Convert hidden VP cards at the end for the win
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 74 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move robber and try to steal WOOD
2. If I get WOOD, build road at edge (23, 52) next turn
3. Continue building toward node 26 for a settlement near the Wood port
4. Save resources for city upgrades (need 2 more ORE and 3 WHEAT for city at node 13)
5. Work toward Largest Army bonus (currently 1 Knight played, need 2 more)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once established
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 3 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4127 chars)
Updated plan: 1. Move robber to 🌲8 (-1, 1, 0) to block RED's wood production and try to steal WOOD
2. If I get WOOD, build road at edge (23, 52) next turn
3. Continue building toward node 26 for a settlement near the Wood port
4. Save resources for city upgrades (need 2 more ORE and 3 WHEAT for city at node 13)
5. Work toward Largest Army bonus (currently 2 Knights played, need 1 more)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once established
8. Convert hidden VP cards at the end for the win
LLM chose action 4: Move robber to (-1, 1, 0) and steal from RED
TURN 74 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to 🌲8 (-1, 1, 0) to block RED's wood production and try to steal WOOD
2. If I get WOOD, build road at edge (23, 52) next turn
3. Continue building toward node 26 for a settlement near the Wood port
4. Save resources for city upgrades (need 2 more ORE and 3 WHEAT for city at node 13)
5. Work toward Largest Army bonus (currently 2 Knights played, need 1 more)
6. Maintain longest road advantage
7. Use Wood port for efficient trading once established
8. Convert hidden VP cards at the end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [11] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [18] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [19] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [20] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [21] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [22] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-22):

Game state prepared for LLM (length: 5002 chars)
Updated plan: 1. Buy a development card to potentially get Knight (for Largest Army) or VP
2. Next turn, trade for WOOD if needed and build toward node 26 (Wood port)
3. Work toward city upgrade at node 13 (need more ORE and WHEAT)
4. Secure Wood port at node 26 to improve trading efficiency
5. Continue building my road network to maintain longest road
6. Aim for Largest Army bonus with Knights
7. Reveal VP cards at end for the win
LLM chose action 18: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 74 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card to potentially get Knight (for Largest Army) or VP
2. Next turn, trade for WOOD if needed and build toward node 26 (Wood port)
3. Work toward city upgrade at node 13 (need more ORE and WHEAT)
4. Secure Wood port at node 26 to improve trading efficiency
5. Continue building my road network to maintain longest road
6. Aim for Largest Army bonus with Knights
7. Reveal VP cards at end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3974 chars)
Updated plan: 1. Build road toward node 26 (Wood port area) this turn
2. Trade for Wood next turn (if needed) to continue building toward Wood port
3. Work toward city upgrade at node 13 (need more Wheat) 
4. Secure Wood port at node 26 to improve trading efficiency
5. Continue building my road network to maintain longest road
6. Use Knight cards strategically to move toward Largest Army bonus
7. Reveal VP cards at end for the win
LLM chose action 5: Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 26 (Wood port area) this turn
2. Trade for Wood next turn (if needed) to continue building toward Wood port
3. Work toward city upgrade at node 13 (need more Wheat) 
4. Secure Wood port at node 26 to improve trading efficiency
5. Continue building my road network to maintain longest road
6. Use Knight cards strategically to move toward Largest Army bonus
7. Reveal VP cards at end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 3 ⛏️ORE
    Development Cards: 1 KNIGHT, 2 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3396 chars)
Updated plan: 1. Play Knight card to move the robber away from Wood hex and steal a resource
2. Roll and collect resources
3. Build road toward node 26 (Wood port) with existing resources
4. Continue working toward city upgrade at node 13 (need more Wheat)
5. Secure Wood port at node 26
6. Use additional Knight cards to achieve Largest Army bonus
7. Reveal VP cards at end for the win
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 76 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight card to move the robber away from Wood hex and steal a resource
2. Roll and collect resources
3. Build road toward node 26 (Wood port) with existing resources
4. Continue working toward city upgrade at node 13 (need more Wheat)
5. Secure Wood port at node 26
6. Use additional Knight cards to achieve Largest Army bonus
7. Reveal VP cards at end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 3 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4043 chars)
Updated plan: 1. Move the robber to block RED's wheat production (-2, 1, 1)
2. Roll and collect resources
3. Build road toward node 26 (Wood port) with existing resources
4. Continue working toward city upgrade at node 13 (need more Wheat)
5. Secure Wood port at node 26
6. Use additional Knight cards if needed
7. Reveal VP cards at end for the win
LLM chose action 11: Move robber to (-2, 1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 76 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Move the robber to block RED's wheat production (-2, 1, 1)
2. Roll and collect resources
3. Build road toward node 26 (Wood port) with existing resources
4. Continue working toward city upgrade at node 13 (need more Wheat)
5. Secure Wood port at node 26
6. Use additional Knight cards if needed
7. Reveal VP cards at end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1) 🔍              🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4016 chars)
Updated plan: 1. Move robber to (0, 1, -1) to block RED's ore production at node 16
2. Roll and collect resources
3. Build road toward node 26 (Wood port) with existing resources
4. Continue working toward city upgrade at node 13 (need more Wheat)
5. Secure Wood port at node 26
6. Use additional Knight cards if needed
7. Reveal VP cards at end for the win
LLM chose action 5: Move robber to (0, 1, -1) and steal from RED
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (0, 1, -1) to block RED's ore production at node 16
2. Roll and collect resources
3. Build road toward node 26 (Wood port) with existing resources
4. Continue working toward city upgrade at node 13 (need more Wheat)
5. Secure Wood port at node 26
6. Use additional Knight cards if needed
7. Reveal VP cards at end for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 24 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3872 chars)
Updated plan: 1. Build road at edge (27, 28) to advance toward Wood port
2. Continue accumulating resources for a city upgrade (need 2 more Ore and 2 more Wheat)
3. Build another road to reach node 26
4. Build settlement at Wood port (node 26)
5. Reveal VP cards when ready for the win (need just 2 more VPs)
LLM chose action 9: Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 76 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (27, 28) to advance toward Wood port
2. Continue accumulating resources for a city upgrade (need 2 more Ore and 2 more Wheat)
3. Build another road to reach node 26
4. Build settlement at Wood port (node 26)
5. Reveal VP cards when ready for the win (need just 2 more VPs)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (11 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 26 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 11)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3823 chars)
Updated plan: 1. Build road at edge (28, 29) to continue toward Wood port
2. Continue accumulating resources for a city upgrade (need 1 more Wheat)
3. Build another road to reach node 26
4. Build settlement at Wood port (node 26)
5. Reveal VP cards when ready for the win
LLM chose action 2: Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 78 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (28, 29) to continue toward Wood port
2. Continue accumulating resources for a city upgrade (need 1 more Wheat)
3. Build another road to reach node 26
4. Build settlement at Wood port (node 26)
5. Reveal VP cards when ready for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 6)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [5] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3488 chars)
Updated plan: 1. Trade 4 ORE for 1 WHEAT now
2. Next turn, collect more resources and aim to upgrade settlement to city (+1 VP)
3. Continue road building to Wood port
4. Build settlement at Wood port node 26 (+1 VP)
5. Reveal VP cards when ready for the win
LLM chose action 2: Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 80 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ORE for 1 WHEAT now
2. Next turn, collect more resources and aim to upgrade settlement to city (+1 VP)
3. Continue road building to Wood port
4. Build settlement at Wood port node 26 (+1 VP)
5. Reveal VP cards when ready for the win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [4] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [5] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3477 chars)
Updated plan: 1. Trade 4 BRICK for 1 WHEAT now
2. Next turn, collect final ORE needed for city upgrade (+1 VP)
3. Build city for total of 9 VP (including hidden cards)
4. Build roads toward Wood port and place final settlement (+1 VP) to win
LLM chose action 3: Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
TURN 80 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 BRICK for 1 WHEAT now
2. Next turn, collect final ORE needed for city upgrade (+1 VP)
3. Build city for total of 9 VP (including hidden cards)
4. Build roads toward Wood port and place final settlement (+1 VP) to win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🐑SHEEP, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3238 chars)
Updated plan: 1. Buy a development card now hoping for VP card
2. Next turn, focus on getting resources for city (need 1 more ORE)
3. If dev card was victory point, I'll be at 9 VP and just need one more settlement
4. If not, continue building toward wood port for final settlement
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 84 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy a development card now hoping for VP card
2. Next turn, focus on getting resources for city (need 1 more ORE)
3. If dev card was victory point, I'll be at 9 VP and just need one more settlement
4. If not, continue building toward wood port for final settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1) 🔍              🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 3 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 17 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3949 chars)
Updated plan: 1. Block RED's ore production and steal from them
2. Use my resources to buy a development card hoping for VP
3. Focus on collecting ore (need 1 more) to upgrade settlement to city
4. Continue building toward wood port for final settlement
LLM chose action 0: Move robber to (0, 0, 0) and steal from RED
TURN 84 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's ore production and steal from them
2. Use my resources to buy a development card hoping for VP
3. Focus on collecting ore (need 1 more) to upgrade settlement to city
4. Continue building toward wood port for final settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0) 🔍              🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 3 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 17 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3259 chars)
Updated plan: 1. Buy a development card for a chance at immediate victory
2. If unsuccessful, focus next turn on upgrading a settlement to a city (need 3 ore, 2 wheat)
3. Continue blocking RED's ore production to slow them down
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 86 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card for a chance at immediate victory
2. If unsuccessful, focus next turn on upgrading a settlement to a city (need 3 ore, 2 wheat)
3. Continue blocking RED's ore production to slow them down
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0) 🔍              🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: 1 KNIGHT, 3 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 16 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3219 chars)
Updated plan: 1. Roll the dice to collect resources
2. If I get the right resources, buy a development card hoping for a victory point
3. If I don't get a victory point card or can't buy a dev card, use knight to protect my resources and/or disrupt RED
LLM chose action 1: Roll the dice
TURN 86 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll the dice to collect resources
2. If I get the right resources, buy a development card hoping for a victory point
3. If I don't get a victory point card or can't buy a dev card, use knight to protect my resources and/or disrupt RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (3 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0) 🔍              🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: 1 KNIGHT, 3 VICTORY_POINT
    Played Cards: 3 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 16 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  End Turn:
    [1] End your turn

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3248 chars)
Updated plan: 1. Play the knight card now to steal a resource from RED and disrupt their production
2. On my next turn, roll for resources and aim to buy a development card (hoping for a VP)
3. If I can't get a dev card, focus on building a settlement (need 1 brick, 1 wood, 1 wheat, 1 sheep)
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 86 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play the knight card now to steal a resource from RED and disrupt their production
2. On my next turn, roll for resources and aim to buy a development card (hoping for a VP)
3. If I can't get a dev card, focus on building a settlement (need 1 brick, 1 wood, 1 wheat, 1 sheep)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0) 🔍              🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0)                 ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT
    Development Cards: 3 VICTORY_POINT
    Played Cards: 4 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 16 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (1, -1, 0) and steal from RED
    [1] Move robber to (0, -1, 1) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1) and steal from RED
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3941 chars)
Updated plan: 1. Move robber to (-1, 1, 0) to block RED's wood production and steal a resource
2. On my next turn, try to get resources for another development card (need ore + wheat + sheep)
3. If I can't get a dev card, aim for building a settlement (need wood + brick + wheat + sheep)
4. With 3 VP cards already, I just need one more VP source to win
LLM chose action 3: Move robber to (-1, 1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 90 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to (-1, 1, 0) to block RED's wood production and steal a resource
2. On my next turn, try to get resources for another development card (need ore + wheat + sheep)
3. If I can't get a dev card, aim for building a settlement (need wood + brick + wheat + sheep)
4. With 3 VP cards already, I just need one more VP source to win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 3 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 3 VICTORY_POINT
    Played Cards: 4 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 4/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 16 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3934 chars)
Updated plan: 1. End my turn to preserve resources
2. On my next turn:
   - If I get sheep: Try for a development card (need ore + wheat + sheep)
   - If I get more ore and wheat: Build a city (need 2 more ore, 1 more wheat)
   - If I get wood, brick, wheat, sheep: Build a new settlement
3. Any of these options will give me the 10th VP needed to win
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 92 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End my turn to preserve resources
2. On my next turn:
   - If I get sheep: Try for a development card (need ore + wheat + sheep)
   - If I get more ore and wheat: Build a city (need 2 more ore, 1 more wheat)
   - If I get wood, brick, wheat, sheep: Build a new settlement
3. Any of these options will give me the 10th VP needed to win
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️5[⭐⭐], 🌾9[⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 4 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 3 VICTORY_POINT
    Played Cards: 4 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 7)

  🏦 Bank:
    Development Cards: 16 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [12] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [13] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [14] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4207 chars)
Updated plan: 1. Trade 4 brick for 1 wheat
2. End turn
3. On next turn, if I get 1+ ore, build a city to win
4. If I get sheep instead, try for a development card that might be a victory point
LLM chose action 12: Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 98 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 brick for 1 wheat
2. End turn
3. On next turn, if I get 1+ ore, build a city to win
4. If I get sheep instead, try for a development card that might be a victory point
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (12 segments)
  Largest Army: BLUE (4 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🧱6 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                🐑3 (0, -1, 1)                 🌲9 (1, -1, 0)                 🐑2 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  ⛏️6 (-2, 0, 2)                🧱4 (-1, 0, 1)                 ⛏️11 (0, 0, 0)                🌲3 (1, 0, -1)                 🧱12 (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾11 (-2, 1, 1)                🌲8 (-1, 1, 0) 🔍               ⛏️5 (0, 1, -1)                🌾10 (1, 1, -2)                
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🌲5 (-2, 2, 0)                 🐑10 (-1, 2, -1)               🌾9 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 13 (produces: 🧱4[⭐], 🌾8[⭐⭐⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 8 (produces: 🌲9[⭐⭐], 🐑4[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 16 (produces: 🌲8[⭐⭐⭐], ⛏️5[⭐⭐], 🐑10[⭐])
- 🔴 RED: 🏠 at node 15 (produces: 🧱4[⭐], 🌲8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 2 (produces: ⛏️11[⭐], 🌲9[⭐⭐], 🐑3[⭐])
- 🔴 RED: 🏙️ at node 19 (produces: ⛏️5[⭐⭐], 🌾9[⭐⭐], 🌾10[⭐])

ROADS:
- 🔵 BLUE: 28 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 🌲 WOOD Port: nodes {25, 26}
- 3:1 General Port: nodes {38, 39, 40, 44, 52, 53, 28, 29}
- 2:1 ⛏️ ORE Port: nodes {32, 33}
- 2:1 🌾 WHEAT Port: nodes {35, 36}
- 2:1 🐑 SHEEP Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 3 VICTORY_POINT
    Played Cards: 4 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 14 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)
      ✅ Has Largest Army bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 2 
      🛣️ Roads: 12 built (Longest: 7)

  🏦 Bank:
    Development Cards: 16 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (13, 14) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (12, 13) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (34, 35) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (51, 52) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (33, 34) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [11] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [20] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-20):

Game state prepared for LLM (length: 4722 chars)
Updated plan: Build settlement at node 25 to reach 10 victory points and win the game immediately
LLM chose action 14: Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False)                                            0%        
StructuredAgentPlayer:BLUE                                   ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    98 │      6 │      10 │ BLUE    
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    0 │   6.00 │        2.00 │       2.00 │     0.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    1 │  10.00 │        3.00 │       0.00 │     1.00 │     1.00 │       3.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary               
            ╷           ╷                
  AVG TICKS │ AVG TURNS │  AVG DURATION  
╶───────────┼───────────┼───────────────╴
     280.00 │     98.00 │ 1091.957 secs  
            ╵           ╵                
